So why did the UK series end? It certainly wasn't due to sales. Imagine #30 (September 1985), published shortly before the release of "Dark Clouds," claimed that "after the Dragonlance epic, the UK modules are the best-selling series both here and in the USA."
Dragonlance just felt like pantomiming someone elses heroes.
Even now, when I skim through the 15 modules for Dragonlance, I find it difficult to get into. There is just something painful about the setting, the plot, the characters. But I skimmed through them with the mindset of, what could anyone use for any setting or home brew campaign. What if you stripped away the story and the pre-planned plot, and the cookie cutter heroes?
You actually don't get a whole lot. Here are my notes to all 15 modules.
DL1 - Dragons of Despair
Temple of Mishakal - This is how gods get made. Some crazy person finds golden plates that have the word of god on them and then brings them to the masses-- Oh wait, I mean the heroes find platinum plates and save the world by bringing religion back to Dragonlance.
DL2 - Dragons of Flame
Walls of Pax Tharkas - A knock off of the gates of mordor. Also I keep getting World of Warcraft vibes when looking through Dragonlance; this also is similar to the Lich King's black gate in Northrend, but it probably just Hickman aping Tolkien and then Wow also mimicing Tolkien.
DL3 - Dragons of Hope
Skullcap Mountain - A mountain with a giant skull face carved in the side. You know bad guys like to make their lairs look like a giant skull.
DL4 - Dragons of Desolation
The floating tomb - Remember the teleporting, floating, medieval alien fortress in Krull? This is that but instead of a lair of ultimate evil, acting as a power base to spread villainy, it is just a tomb of some forgotten hero.
There is also a lot of material covering the Dwarven Kingdom of Thorbardin. If you need a Tolkien-esque Mithral Hall, but back in the day when Dwarves lived there, then this might be useful. Again with the Tolkien, Hickman, Wow reference this is a lot like the Dwarf/Gnome area of Ironforge/Gnomeregan.
DL5 - Dragons of Mystery
Man, I don't even get this module. It is not a module, it is a source book, compiling information about the world of Krynn and is probably obsolete or repeated in the hardbound and box set Dragonlance world books that came out later.
DL6 - Dragons of Ice
Icewall Castle - A castle built into the side of mountain and glacier. And, of course, there is a white dragon named Sleet to fight.
DL7 - Dragons of Light
Foghaven Vale and the Stone Dragon of Ergoth - a mysterious elven like valley with a giant carved stone dragon carved / sitting on top of a mountain. The valley reminds me a lot of the old "World Dragon" locations scattered throughout Azeroth.
DL8 - Dragons of War
Temple of the High Clerist
This has a giant 3D rendered map of a Citadel. It doesn't appeal to me as a place to adventure. This module seems to be Tracy Hickman's version of the siege of Minas Tirath in the Tolkien universe.
DL9 - Dragons of Deceit
Remember when Frodo and Sam were hungry, alone, and sneaking through Mordor? Well, here is Tracy Hickman's version, except it involves dragons and lots of lava.
DL10 - Dragons of Dreams
Primarily a romp through a dream forest.
Another Warcraft like connection. In Warcraft the elves constantly reference the Emerald Dream, and then there are parts of it that have turned into a nightmare.
Well, this is the same thing here. Another reference that makes me think that whoever was the writer for Warcraft's fiction was a Dragonlance fan.
DL11 - Dragons of Glory
This is the X10 Red Arrow, Black Shield of Dragonlance. You have a large map with a hundred card stock counters to punch out and have a huge battle with.
DL12 - Dragons of Faith
This is the X7 War Rafts of Kron of Dragonlance. You have a large floating city. You have an underwater ruined city.
There is a cool idea of building out the city using geomorphs. This actually gives me an idea of writing a little program to generate the under water city of Istar in a similar fashion to what I wrote for B1 In Search of the Unknown (See B1 Dungeon Randomizer)
DL13 - Dragons of Truth
Finally, the players get to fight the ultimate evil of Dragonlance; Tiamat! Except, in the end, they find out that Paladine the good dragon has been pretending to be a foolish wizard and travelling with the party the whole time, and he reveals himself and snatches a satisfying victory from the players by taking care of Tiamat.
DL14 - Dragons of Triumph
Another source book disguised as a module.
DL15 - Mists of Krynn
This was released much later than the other modules. It consists of a bunch of adventures of the Dragonlance version of vikings. It doesn't really fit in with the rest of the series.
So, if you wanted to grab a couple of Dragonlance modules for maps and locations you can import to another campaign?
Even though they are cliche, the first four probably can serve that purpose the best; a long lost temple, an evil wall gate fortress, a skull face mountain, and a floating tomb. It would be a little work to fit them into a campaign, but I enjoy reworking things in this way.
Most of the others are a bust, DL5, DL14 are just too much minutia Dragonlance history and source material.
DL6, ice fortress and DL7, giant stone dragon complex can be used, but they start to veer into a lot of work to convert.
Then all hell breaks lose, and the later modules deal too much with war, with a ton of battle scenarios and events. Or they deal too much with individual characters from the novels (which I have never read, and these modules reinforce the idea that I never will).