The good crew over at Grognard Games has done a video interview with Robert J. Kuntz. They go into some great topics in the video linked below.
The first two minutes is an introduction by Martin.
2:00 - What was it like when kuntz met gygax? What was the game scene like.
5:30 - The Gygax family was going to formally adopt Rob.
7:00 - Braunstein. Dave Arneson adapted Blackmoor. Arneson sent rules to Gygax. Rob was there.
7:30 - The core ideas of the game come from Blackmoor.
8:00 - Gary was impressed with Blackmoor.
8:40 - The next day Gary contacted Rob. Went over what they experienced playing Blackmoor.
9:15 - Rob and Gary start playing. Gary did not seem satisfied with it.
9:30 - Two weeks later there was a lot of communication between Dave and Gary.
10:00 - Arneson's typed up notes. Gary and Rob decided they needed to be redone and codified.
10:35 - Rob recognized a few formulas in them from Wesley's Strategos N
11:00 - Arneson did all the calculations out of site so they did not know the process.
11:30 - How did it grow from that beginning into the Brown Box?
11:45 - Gary sketched the first couple of maps in late 1972
12:00 - Gary started out with 10 pages of rules and kept adding and changing them.
12:50 - Unlike war games, we can do anything.
13:10 - You were a playtester for Chainmail, weren't you?
13:40 - Did you use chainmail as the basis for combat?
14:40 - Gary was trying to market it to miniatures
15:25 - Did D&D derive from war gaming or is it a separate entity?
17:00 - Open form versus closed form.
17:50 - What was your most memorable exploit with Robilar?
18:30 - Gary was sculpting the dungeons for group play
19:00 - Robert liked to challenge Gary by playing solo
20:30 - How did Rob's brother Terry came up with the Beholder?
22:00 - Describe the situation when Rob and Gary were playing and DMing during that time?
23:30 - Playtest. Interogate the boundries of things.
24:35 - The difference in individualize in OD&D and the standardization of AD&D
27:40 - The AD&D game and Gary's introduction.
28:30 - How did the redaction of individualization for AD&D of come about?
29:30 - About when Vampire Queen adventure came out?
30:30 - Adventures became a disposable repeatable model.
31:00 - Gary, why would people want to see World of Greyhawk when they could make their own?
32:00 - Is there a way to break the cycle of releasing new editions?
34:30 - About companies and marketing.
36:30 - Gary tried to sell D&D through other companies but they rejected it.
38:00 - Is WotC doing the same thing that TSR was doing?
39:30 - What are you working on at the moment?
41:00 - Trying to get back to the open model.
42:00 - Can you be more specific about what is a closed model?
45:30 - Do you feel more games today are more like board games?
49:00 - En Garde! went in a totally different direction.